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61. T2 frigs and cruiser masses - in Ships and Modules [original thread]
biggest problem AFs have is webs, if you're not in a range setup you have to get into web range whereby speed is null.
- by Raxxius Maelstrom - at 2008.01.09 14:21:00
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62. Nanoships? - in EVE General Discussion [original thread]
Originally by: Semkhet The point is, if you look at the whole nanowhine, you can identify a generic pattern: 1) Whiners consider that they should be able to pop nanoships regardless of the fact that they opted themselves for a specific sk...
- by Raxxius Maelstrom - at 2008.01.08 10:03:00
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63. Skill Training - Queue or Dual training - in EVE General Discussion [original thread]
Unless... they... implement... the... no skill training... on non subscribed accounts idea. It's not rocket science is it...
- by Raxxius Maelstrom - at 2008.01.07 14:26:00
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64. Nanoships? - in EVE General Discussion [original thread]
maybe HACs just need a mass increase, so they're more in relation to AFs vs Frigates. (Runs off giggling)
- by Raxxius Maelstrom - at 2008.01.07 14:10:00
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65. Nanoships? - in EVE General Discussion [original thread]
Edited by: Raxxius Maelstrom on 07/01/2008 12:33:41 Originally by: Estephania If nanohacs bring a specific setup, you should too, try some remote reps and neuts? or is team work beyond most people? Only thing with this is (and I'm...
- by Raxxius Maelstrom - at 2008.01.07 12:33:00
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66. Nanoships? - in EVE General Discussion [original thread]
Really the arguement comes from whether HACs and Recons should be able to reach 'ceptor class speeds. Nano ships don't use speed just for range advantage, they use them to completely avoid damage while dictating range when while it's MWD is on. ...
- by Raxxius Maelstrom - at 2008.01.07 11:52:00
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67. missile velocity & explosion velocity....rediculous - in Ships and Modules [original thread]
I dunno, Imagine if a dual rep Geddon was invincible to damage while both its reps were on. Would you consider that good game mechanics?
- by Raxxius Maelstrom - at 2008.01.04 14:08:00
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68. Vargur: One unhappy matari whine - in Ships and Modules [original thread]
my god man, do you sleep? In a matar perspective, would you say the Mael is the best missioning choice, or does that honor lie with the Phoon? Quite what they were thinking when they designed the Vargur is beyond me.
- by Raxxius Maelstrom - at 2008.01.04 10:45:00
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69. Sort the Bellicose Please - in Ships and Modules [original thread]
Originally by: TheMightyBoosh Originally by: Gawain Hill no to the drone bay increase since it'd give it the same drone bay size as an arbitrator (a drone cruiser) granted it'd be unbonused drones but then it gets a bonus to guns w...
- by Raxxius Maelstrom - at 2008.01.03 14:59:00
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70. Remove or NERFBAT <Warp Scrambling> to death - in Ships and Modules [original thread]
Originally by: Mo Steel Actually, Stabs are a primarily combat based module. They allow superior mobility within a solar system due to warping capability. You happen to trade some damage or tanking or speed for this assurance. And ...
- by Raxxius Maelstrom - at 2008.01.03 12:01:00
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71. What happened to risk vs reward? - in EVE General Discussion [original thread]
Originally by: Gamesguy Originally by: Raxxius Maelstrom 3 wont happen What you'll get is: 3) mass exodus to other game 4) Vastly reduced profits for CCP Every carebear cried this would be the case with every nerf, yet th...
- by Raxxius Maelstrom - at 2008.01.02 23:06:00
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72. Remove or NERFBAT <Warp Scrambling> to death - in Ships and Modules [original thread]
Problem with Stabs are they utterly useless for combat ships. And this came about because people, like a few of you suggested fitted them to their ships making them uncatchable. The result was a massive nerf and somewhat, a rise in nano ships as t...
- by Raxxius Maelstrom - at 2008.01.02 21:57:00
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73. What happened to risk vs reward? - in EVE General Discussion [original thread]
Originally by: umop 3pisdn 1) Remove local 2) Move all missions/plexes to warpable objects of some sort (**** this safe as all hell semi unprobable deadspace crap) 3) Mass exodus to empire 4) profit? p.s. 5) nerf level 4 agents, reall...
- by Raxxius Maelstrom - at 2008.01.02 21:17:00
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74. Stabber lvl 2 mission setup wanted (for newbies) - in Ships and Modules [original thread]
to echo, for missioning a Rupture is going to be better. Higher DPS and stronger tank, It's slower but you'll never need a warp out in a Lvl 2
- by Raxxius Maelstrom - at 2008.01.02 15:51:00
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75. Tempest - in Ships and Modules [original thread]
Aye, with the Torp boost, the Typhoon has become a close range beast with the right skills. While I'm very glad this is the case, it's really put the crimp on the Tempest which simply cannot compete in the damage or tank stakes. And it's not like ...
- by Raxxius Maelstrom - at 2008.01.02 09:56:00
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76. Out of curiosity: Hurricane PvP fitting. - in Ships and Modules [original thread]
Originally by: Rid****e yo man, theres no such thing as a good t1 set up, if you dont have the skill for T2, go faction but if you only have the lower skill points your only gona lose it anyways. my advice stay cruiser until you can fit...
- by Raxxius Maelstrom - at 2008.01.02 00:26:00
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77. Fitting a Rupture for L2 Missions -- Please help a newb! - in Ships and Modules [original thread]
Highs 4 x 220mm ACs (best you can afford if not T2) 2 x assault missiles launchers (best you can afford) Meds 1 x 10 Mw Afterburner 2 x Cap chargers Lows 1 x Damage Control 3 x Active Hardeners (depends on what you're fighting) Or 2 x active ...
- by Raxxius Maelstrom - at 2008.01.02 00:23:00
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78. AC Huricane - in Ships and Modules [original thread]
however the low slot layout is fine for armour tanking missions, Just chop n change the resists to suit your target foe. In the middle, replace the cap booster and scram with cap rechargers, this should allow you to permarun 1 rep using the other...
- by Raxxius Maelstrom - at 2008.01.02 00:05:00
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79. Afterburners, MWDs, and webs - in Ships and Modules [original thread]
ABs need a serious boost. I think this idea may work however I think Webs need a serious looking into.
- by Raxxius Maelstrom - at 2007.12.16 13:54:00
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80. Black Ops good on paper, a joke in reality? - in Ships and Modules [original thread]
yeah... but they can just jump past them.
- by Raxxius Maelstrom - at 2007.12.15 16:46:00
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